Tool Durability
Durability decay, gathering slowdown, and tool management tips for the 2026 Gloria Victis relaunch.
Last verified: v2026.06 Relaunch
Every gathering action in Gloria Victis costs tool durability. A worn pickaxe mines ore at half speed. A broken hatchet cannot chop trees at all. Tool durability is the silent tax on every profession and material-gathering session — ignore it and your economic engine grinds to a halt. This guide explains how durability works, how decay affects your gathering rate, and how to manage tools efficiently in the v2026.06 Relaunch.
How Tool Durability Works
Tools are equipment items with a durability bar that decreases with each use. Unlike some MMOs where tools shatter permanently, Gloria Victis tools become unusable at zero durability but can be repaired or replaced.
| Durability State | Gathering Speed | Usability |
|---|---|---|
| 100–75% | 100% (full speed) | Normal |
| 74–50% | ~85% speed | Slight slowdown |
| 49–25% | ~65% speed | Noticeable slowdown |
| 24–1% | ~40% speed | Severe slowdown |
| 0% | 0% (unusable) | Cannot gather until repaired |
The slowdown is progressive, not a cliff. You feel the drag gradually, which tricks players into gathering longer on worn tools than they should.
Tools and Their Professions
| Tool | Profession | Crafted At | Primary Material |
|---|---|---|---|
| Pickaxe | Mining | Forge (Blacksmithing) | Iron ingots |
| Hatchet | Lumberjacking | Forge (Blacksmithing) | Iron ingots |
| Sickle | Harvesting | Forge (Blacksmithing) | Iron ingots |
| Skinning knife | Hunting | Forge (Blacksmithing) | Iron ingots |
| Fishing rod | Fishing | Woodworker’s Shop (Carpentry) | Wood + sinew |
| Herbalism sickle | Herbalism | Forge (Blacksmithing) | Iron ingots |
All metal gathering tools are crafted through Blacksmithing at a Forge. Craft them at the correct workshop for the green quality bonus — green tools have higher max durability and faster base gathering speed.
Tool Quality and Durability
Tool quality tier affects both maximum durability and base gathering speed:
| Quality | Max Durability | Base Speed Modifier | Craft Requirement |
|---|---|---|---|
| Grey | 100 | Base (1.0x) | Wrong workshop or low skill |
| Green | 150 | 1.1x | Correct workshop |
| Blue | 200 | 1.2x | High skill + rare materials |
| Purple | 250 | 1.3x | Master skill + epic materials |
A green pickaxe not only lasts 50% longer than a grey pickaxe but also gathers 10% faster at full durability. Over a month of daily mining, the efficiency difference is enormous.
Durability Loss Per Action
Each gathering action consumes a fixed amount of durability based on node tier and tool quality:
| Node Tier | Durability Cost per Action | Actions Before Repair (Green Tool) |
|---|---|---|
| Tier 1 (starter zones) | 1 point | ~150 actions |
| Tier 2 (mid-level zones) | 2 points | ~75 actions |
| Tier 3 (contested zones) | 3 points | ~50 actions |
| Tier 4 (endgame/rare) | 4 points | ~37 actions |
Higher-tier nodes drain durability faster but yield more valuable materials. The tradeoff favors high-tier farming when you manage durability proactively.
The Gathering Slowdown Problem
The most common mistake in Gloria Victis profession play is gathering on worn tools. Here is the real cost:
| Scenario | Tool Durability | Effective Speed | Ore per Hour |
|---|---|---|---|
| Optimal | 100% | 100% | 200 ore/hour |
| Lazy | 50% | 85% | 170 ore/hour |
| Neglected | 25% | 65% | 130 ore/hour |
| Critical | 10% | 40% | 80 ore/hour |
A player gathering at 10% durability collects 60% less ore per hour than a player who repairs at 75%. Over a week, that is hundreds of missed ingots, missed crafts, and missed gold.
Repair Methods
Method 1: Forge Repair (Recommended)
Visit any Forge workshop and use the repair interface:
| Repair Level | Materials Needed | Gold Cost | Result |
|---|---|---|---|
| Full repair (0→100%) | Iron ingots (scales with tool quality) | 50–500 gold | Full durability restored |
| Partial repair | Fewer ingots | Proportional gold | Durability restored to target % |
When to repair: At 75% durability or below. Do not wait until slowdown becomes painful.
Method 2: Craft Replacement
Sometimes crafting a new tool is cheaper than repairing, especially for grey-quality tools:
| Situation | Better Option |
|---|---|
| Grey tool at 0% | Craft new green tool (upgrade opportunity) |
| Green tool at 0% | Repair (materials cost less than new craft) |
| Blue tool at 0% | Always repair (expensive to recraft) |
| Tool below green quality | Craft new green tool at correct workshop |
Method 3: Carry a Backup Tool
Advanced gatherers carry two tools per profession:
| Slot | Tool State | Purpose |
|---|---|---|
| Primary | Active gathering | Current use |
| Backup | Full durability in inventory | Swap when primary hits 75% |
This eliminates travel time to a Forge mid-gathering-session. Swap, continue gathering, repair the worn tool later.
Tool Management Routine
Per-Session Checklist
- Check all tool durability before leaving capital city
- Repair anything below 75% at the Forge
- Carry backup tools for sessions longer than 1 hour
- Monitor durability during gathering — stop at 75%, not 10%
- Repair or swap before moving to a higher-tier node
- Store worn tools in depot — do not accidentally use them next session
Per-Week Maintenance
| Day | Task | Tools Affected |
|---|---|---|
| Daily | Repair after gathering session | Active tools |
| Weekly | Craft new green tools if quality upgrade available | All gathering tools |
| Weekly | Stock iron ingots for repairs | Repair supply |
| Monthly | Evaluate blue-quality tool crafting | If profession level 50+ |
Durability and Group Gathering
When mining in groups for the 5-player vein bonus, tool durability drains at the same per-action rate but you gather faster:
| Factor | Solo Mining | Group Mining (5 players) |
|---|---|---|
| Durability cost per action | Same | Same |
| Actions per hour | Normal | Higher (bonus yield per action) |
| Durability consumed per hour | Baseline | 2–3x baseline |
| Net materials per durability point | Baseline | 2–3x baseline (due to vein bonus) |
Group mining is more durability-intensive per hour but dramatically more efficient per durability point spent. Always bring backup tools to group mining sessions.
Weapon and Armor Durability
Combat equipment has a parallel but distinct durability system:
| Equipment Type | Durability Effect When Low | Repair Location |
|---|---|---|
| Weapons | Reduced damage output | Forge |
| Armor | Reduced defense values | Forge |
| Shields | Reduced block efficiency | Forge |
| Tools | Reduced gathering speed | Forge |
| Durability State | Combat Effect |
|---|---|
| 100–50% | Full stats |
| 49–25% | ~10% stat reduction |
| 24–1% | ~25% stat reduction |
| 0% | Unusable in combat |
Combat gear repair is more expensive than tool repair due to higher material requirements. Budget 10–15% of your PvP loot income for repair costs. Heavy armor tank builds have the highest repair bills.
Economic Analysis: Repair vs Replace
| Tool Quality | Repair Cost (Full) | Replacement Cost | Recommendation |
|---|---|---|---|
| Grey | 100 iron + 50 gold | 150 iron + craft time | Replace with green |
| Green | 150 iron + 100 gold | 200 iron + craft time | Repair |
| Blue | 250 iron + rare mats + 300 gold | 400 iron + rare mats + craft time | Always repair |
| Purple | 400 iron + epic mats + 500 gold | 600 iron + epic mats + craft time | Always repair |
For new players: craft one set of green tools at the correct workshop and repair them indefinitely. Only craft replacements when upgrading quality tier.
Tool Durability and Passive Skills
Passive skills interact with tool efficiency:
| Passive | Effect on Tools | Points Worth Investing |
|---|---|---|
| Mining Mastery | Faster mining = more ore per durability point | 5 for miners |
| Lumberjacking Mastery | Faster chopping = more wood per durability point | 5 for lumberjacks |
| Blacksmithing Mastery | Cheaper repairs (better craft efficiency) | 3–5 for self-repairers |
| Harvesting Mastery | Faster crop gathering | 3 for farmers |
Higher gathering speed passives effectively extend your durability efficiency — you get more resources before needing to repair.
Common Tool Durability Mistakes
| Mistake | Impact | Fix |
|---|---|---|
| Gathering at 10% durability | 60% speed penalty for hours | Stop at 75%, repair or swap |
| No backup tools during group mining | Session ends early when tool breaks | Carry two tools per profession |
| Repairing grey tools instead of upgrading | Paying to maintain inferior tools | Craft green replacements |
| Forgetting to repair before logging off | Start next session with worn tools | Repair routine before logout |
| Using wrong workshop for tool craft | Grey tool with low max durability | Always craft at Forge for metal tools |
| Ignoring fishing rod durability | Sudden inability to fish mid-session | Check rod durability like any other tool |
Tool Crafting Quick Reference
Craft all metal tools at the Forge for green quality:
| Tool | Blacksmithing Level | Materials | Green Durability |
|---|---|---|---|
| Iron pickaxe | 5 | 5 iron ingots, 2 wood | 150 |
| Iron hatchet | 5 | 4 iron ingots, 2 wood | 150 |
| Iron sickle | 5 | 3 iron ingots, 1 wood | 150 |
| Skinning knife | 8 | 3 iron ingots, 1 leather strip | 150 |
| Steel pickaxe (blue) | 40 | 8 steel ingots, 3 hardwood, rare flux | 200 |
Fishing rods are crafted at the Woodworker’s Shop via Carpentry.
Related Guides
- Professions Guide — Which professions use which tools
- Workshops Guide — Craft green-quality tools at the Forge
- Material Farming — Gathering routes that stress your tools
- Depot & Economy — Budgeting repair costs against income
Tool durability is not glamorous, but it is the mechanic that separates efficient crafters from frustrated ones. Repair at 75%, carry backups, craft green tools at the correct workshop, and never gather on a worn pickaxe. Your ore-per-hour depends on it.
Frequently Asked Questions
Do tools break permanently in Gloria Victis?
Tools do not break permanently. They lose durability with use, which slows gathering speed. At zero durability, the tool becomes unusable until repaired at a Forge or replaced with a new one.
How do I repair gathering tools?
Visit a Forge workshop and use the repair interface, or craft a replacement tool if repair costs exceed replacement costs. Repair requires iron ingots and a small gold fee.
Does tool quality affect gathering speed?
Yes. Green-quality tools gather faster than grey tools even at full durability. Higher-quality tools also have higher maximum durability, meaning fewer repairs per gathering session.
Which tool should I prioritize keeping at full durability?
Your pickaxe (Mining) is the highest priority because ore feeds every other profession. Hatchet (Lumberjacking) is second for archers and carpenters.
Do weapons and armor have the same durability system?
Weapons and armor have separate durability that affects combat stats rather than gathering speed. Combat gear repair is covered in the Items section, but the repair process uses the same Forge workshop.