Build Tier List
Tank, aggressor, archer, and duelist passive point builds ranked for the 2026 Gloria Victis relaunch.
Last verified: v2026.06 Relaunch
Choosing the right passive build in Gloria Victis determines how you survive team fights, win duels, and contribute to guild sieges. Unlike gear, which can be looted or traded, your passive point allocation is permanent until you pay for a respec — so understanding which builds rank highest for each playstyle saves you hours of trial and error. This guide ranks the dominant combat archetypes for the v2026.06 Relaunch: tank, aggressor, archer, and duelist, with specific recommendations for which passives to prioritize first.
How Passive Builds Work
Every character gains one passive point per level, capping at 100 points at level 100. Points are spent across three broad trees: combat, gathering, and crafting. Combat passives modify your damage output, defensive capabilities, stamina economy, and weapon-specific bonuses. The most impactful passives — Man of Steel, Evade, Iron Will, and Bloodlust — sit in the combat tree and form the backbone of every competitive build.
Your weapon choice and armor weight further constrain which passives deliver the most value. A heavy-armor tank running a two-handed maul benefits from different nodes than a light-armor archer with a longbow. Cross-reference this guide with our Weapon Tier List and Passive Skills Ranking for a complete picture.
Tier Ranking Methodology
We evaluate builds across four contexts that matter in the relaunch meta:
| Context | Weight | What We Measure |
|---|---|---|
| 1v1 Duels | High | Burst damage, stamina control, punish windows |
| Small Group (5–10) | High | Role clarity, peel potential, sustain |
| Large-Scale (20+) | Medium | Frontline durability, AoE pressure, mount synergy |
| PvE / Questing | Low | Clear speed, self-sufficiency, repair costs |
Builds are placed into S, A, B, and C tiers. S-tier builds dominate at least two of the high-weight contexts without major weaknesses. C-tier builds remain playable but require exceptional mechanical skill or niche team compositions to justify.
S-Tier Builds
Tank — 1h Sword & Shield (Heavy Armor)
The undisputed frontline king of the relaunch meta. Heavy armor combined with a one-handed sword and kite shield gives you the highest block efficiency, strongest stagger resistance, and most reliable peel for allies.
| Passive | Points | Priority |
|---|---|---|
| Man of Steel | 5/5 | Mandatory |
| Iron Will | 5/5 | Mandatory |
| Shield Mastery | 4/5 | High |
| Stamina Recovery | 3/5 | High |
| Heavy Armor Training | 5/5 | Mandatory |
Why S-tier: Tanks absorb directional attacks that would one-shot lighter builds. Man of Steel reduces incoming damage by a flat percentage that scales with heavy armor, making you the anchor in partial-loot zone pushes. In guild fights, a single competent tank can hold a choke point for 30+ seconds while archers and aggressors deal damage from behind.
Weakness: Low personal kill pressure. You depend on your team to finish targets you lock down.
Aggressor — 2h Maul / Poleaxe (Medium Armor)
The premier damage dealer for group combat. Two-handed weapons deliver the highest per-swing damage in Gloria Victis, and medium armor gives enough mobility to rotate between targets without dying instantly.
| Passive | Points | Priority |
|---|---|---|
| Bloodlust | 5/5 | Mandatory |
| Brutal Strikes | 4/5 | High |
| Stamina Economy | 4/5 | High |
| Medium Armor Training | 5/5 | Mandatory |
| Weapon Mastery (2h) | 3/5 | Medium |
Why S-tier: A well-geared aggressor with Bloodlust active can delete a lightly armored target in two heavy swings. In zerg fights, poleaxe sweep attacks hit multiple enemies, generating massive teamfight value. Pair with a war horse for chase-down potential.
Weakness: Vulnerable to archer focus fire and duelist outplays. Requires a tank to create openings.
A-Tier Builds
Archer — Longbow / Shortbow (Light Armor)
Ranged specialists who control space and apply bleed or poison pressure from distance. Light armor maximizes movement speed for kiting.
| Passive | Points | Priority |
|---|---|---|
| Evade | 5/5 | Mandatory |
| Marksman | 4/5 | High |
| Light Armor Training | 5/5 | Mandatory |
| Quick Draw | 3/5 | Medium |
| Stamina Recovery | 3/5 | High |
Why A-tier: Archers win fights they start at range. Evade is non-negotiable — it provides an iframe dodge that lets you escape melee engages. Longbow heavy shots stagger shield users, creating openings for your melee allies. See our Weapon Tier List for bow-specific rankings.
Weakness: Collapses when caught without Evade on cooldown. Struggles in tight terrain and against mounted opponents.
Duelist — 1h Sword (No Shield, Medium Armor)
Precision fighters built for 1v1 arena combat and picking off isolated targets. Sacrifices block for higher attack speed and critical strike chance.
| Passive | Points | Priority |
|---|---|---|
| Precision Strikes | 5/5 | Mandatory |
| Riposte | 4/5 | High |
| Evade | 3/5 | Medium |
| Medium Armor Training | 4/5 | High |
| Bloodlust | 3/5 | Medium |
Why A-tier: Duelists dominate the arena and excel at hunting gatherers in partial-loot zones. Riposte rewards perfect directional blocks with a counter-attack window that punishes predictable opponents.
Weakness: No shield means less margin for error in group fights. Requires top-tier mechanical skill.
B-Tier Builds
Hybrid Battlemage — 1h Mace & Shield (Medium Armor)
A support-tank hybrid that sacrifices pure damage or pure durability for versatility. Mace weapons deal bonus damage to armored targets, making this build effective against other tanks.
| Passive | Points | Priority |
|---|---|---|
| Man of Steel | 3/5 | Medium |
| Iron Will | 3/5 | Medium |
| Mace Mastery | 4/5 | High |
| Shield Mastery | 3/5 | Medium |
Why B-tier: Situational counter-pick against heavy armor stacks. Not weak, but outperformed by dedicated tanks or aggressors in most scenarios.
Skirmisher — 1h Axe & Shield (Light/Medium Armor)
Fast-attacking flankers who apply bleed stacks and disengage with shield bashes. Popular in small-group guerrilla tactics.
| Passive | Points | Priority |
|---|---|---|
| Bloodlust | 3/5 | Medium |
| Bleed Mastery | 4/5 | High |
| Evade | 3/5 | Medium |
| Light Armor Training | 4/5 | High |
Why B-tier: Excellent in hit-and-run operations but lacks the burst to secure kills against healers or tanks without sustained pressure.
C-Tier Builds
Pure Gatherer Combat Hybrid
Some players invest 40+ points into gathering and crafting passives, leaving only 60 for combat. This build works for economic playstyles but falls off hard in any PvP encounter past level 50.
| Passive | Points | Priority |
|---|---|---|
| Mining Mastery | 5/5 | For gatherers |
| Lumberjacking Mastery | 5/5 | For gatherers |
| Man of Steel | 2/5 | Low |
| Evade | 2/5 | Low |
Why C-tier for combat: You will lose every fair fight against a dedicated combat build. Viable only if you avoid combat entirely and focus on material farming and profession leveling.
Mounted Lance (Heavy Armor, Lance)
Mounted combat with a lance weapon looks devastating but suffers from mount vulnerability, dismount mechanics, and poor performance in dense terrain.
Why C-tier: Until State of War siege mechanics mature, mounted lance builds are more novelty than meta. See Mount Tier List for better horse attribute investments.
Build Progression by Level
Your passive allocation should evolve as you level. Do not finalize your endgame build at level 20.
| Level Range | Recommended Focus | Key Passives |
|---|---|---|
| 1–20 | Questing + first gathering skill | 1 weapon mastery, 1 gathering mastery |
| 21–45 | Combat fundamentals | Armor training, Stamina Recovery |
| 46–60 | Role specialization | Man of Steel or Bloodlust or Evade |
| 61–80 | Min-max role passives | Fill mandatory nodes to 5/5 |
| 81–100 | Situational flex points | Riposte, Quick Draw, or crafting passives |
Nation and Gear Considerations
No nation provides a combat stat advantage — the Nation Tier List ranks factions purely on aesthetics and population. Your build power comes from passives, weapon quality, and armor tier. Green-quality gear crafted in the correct workshop is the baseline for competitive play; blue and above separates top performers.
Repair costs scale with armor weight. Heavy tank builds burn through repair kits fastest, so budget accordingly or invest in professions to self-craft.
Team Composition Synergy
The strongest five-man group in the current meta combines one S-tier tank, two A-tier aggressors or duelists, one A-tier archer, and one gatherer-crafter who switches to a B-tier skirmisher for fights.
| Role | Build | Primary Job |
|---|---|---|
| Frontline | Tank (1h+shield) | Hold choke, peel for backline |
| Damage | Aggressor (2h) | Burst priority targets |
| Flank | Duelist or Skirmisher | Isolate healers and archers |
| Range | Archer (bow) | Apply pressure, call targets |
| Support | Hybrid or Crafter | Repairs, food buffs, off-role DPS |
Respec Strategy
Respecs are affordable enough to experiment early but become costly at high levels. We recommend committing to a role by level 50 and respecing only when a balance patch shifts the meta. Track patch notes on our Relaunch Overview page for passive changes.
If you are returning from the pre-shutdown era, your passive knowledge still applies — core nodes like Man of Steel and Evade have not been fundamentally reworked. Check Premium Skin Recovery if you are also restoring cosmetic purchases.
Final Recommendations
For players asking “what should I play?” the answer depends on your goals:
- Want to lead guild fights? Roll tank. Invest in Man of Steel and Iron Will first.
- Want high kill counts? Roll aggressor with a 2h maul. Bloodlust is your best friend.
- Prefer ranged gameplay? Roll archer with Evade maxed. Never skip Evade.
- Love 1v1 outplays? Roll duelist. Practice Riposte timing in the arena daily.
- Economic focus? Keep combat passives minimal and pour points into professions instead.
Every build in Gloria Victis rewards mechanical mastery. Passives give you the stat foundation, but directional attack reading, stamina baiting, and team communication win fights. Pick an S-tier or A-tier archetype, commit your points, and spend your practice time in the partial-loot zone — that is where the relaunch meta is being written.
Frequently Asked Questions
What is the best build for new players in Gloria Victis?
A medium-armor 1h sword and shield tank build with Man of Steel and Iron Will is the most forgiving for learning directional combat, blocking, and group fight positioning.
How many passive points do I get at level 100?
You earn one passive point per level from 1 to 100, giving you 100 total points to distribute across combat, gathering, and crafting trees.
Can I respec my passive build?
Yes. Visit a Trainer NPC in any capital city to reset your passive points for a gold fee that scales with your level and number of respecs.
Is a pure archer build viable in large-scale PvP?
Archers are viable but require strong positioning and team support. Bow builds excel at kiting and applying pressure from range but struggle when caught in melee without Evade or a secondary weapon swap.
Should I invest passive points in gathering before combat?
Early on, put 10 to 15 points into your primary gathering profession for efficiency, then shift toward combat passives once you reach the mid-40s and start entering contested zones regularly.