Resources & Materials

Ores, wood, animal products, and crafting material reference for Gloria Victis professions and recipes.

Last verified: v2026.06 Relaunch

Every sword swung in the Loot Zone, every castle wall repaired before a Logistician wave arrives, and every food buff swallowed before a Sangmar spear push begins as raw material pulled from Stoneholm’s ground. Resources and materials are the silent language of Gloria Victis economy—coal and limonite whisper starter ambition; magnetite and fine quartz scream endgame risk. This reference catalogs gatherable inputs, processing chains, and how materials flow from Resource Locations through workshops into nearly 1000 recipes documented in Recipes Overview.

Materials exist inside a risk gradient matching World Map Overview: roughly 70% non-loot lands for safe bulk farming, 30% Loot Zone for premium yields at partial loot stakes per Loot Zone Map. Plan accordingly.

Material Categories

CategoryExamplesPrimary Professions
Ores & metalsCoal, limonite, pyrite, magnetiteMining, smelting
Stone & clayQuarry stone, brick clayMining, construction
WoodLogs, hardwood, resinForestry
Animal productsHides, meat, tallowHunting, butchery
AgriculturalGrain, herbs, spicesFarming, cooking
Rare specialsEvent tokens, bastion goodsEvents, logistics

Ores and Metals

Coal

Coal is the universal fuel—smelting starter ingots, firing workshops, feeding early Weapons and Armor & Shields recipes. Abundant in Ismir northwest and near all nation capitals in non-loot zones.

PropertyValue
Risk tierLow
Market volumeHigh, low margin
ProcessingDirect smelt at workshops

Coal profits fund profession leveling per Professions Guide before you chase magnetite dreams.

Limonite

Limonite bridges tutorial smithing and mid-tier gear. Hill deposits flank nation mid-maps—see Nations & Territories for regional flavor.

Limonite ingots craft standard swords, mail pieces, and tool upgrades. Pair limonite mining with Tool Durability awareness—pickaxes decay faster on careless rotation.

Pyrite

Pyrite marks the inflection point where PvP risk becomes routine. Rich veins skew toward Loot Zone borders; escorted group mining per Material Farming maximizes vein bonuses.

PropertyValue
Risk tierMedium–high
Market volumeMedium, solid margin
ProcessingSmelt; may feed alloy recipes

Pyrite weapons compete in non-loot duels while you train for magnetite graduation.

Magnetite

Magnetite is the prestige metal. Loot Zone core concentrations attract gankers like moths to torchlight. Magnetite ingots enable market listings that fund guild treasuries per Depot & Economy.

PropertyValue
Risk tierHigh
Market volumeLow supply, high margin
ProcessingAdvanced smelt; often paired with rare flux reagents

Never haul magnetite without scouting Combat & PvP escape paths.

Quartz

Quartz supports glasswork, fine components, and alchemical-adjacent recipes in the Glory catalog. Crystal caverns and highland ridges host premium clusters—geographically scattered but statistically central.

Quartz is less politically iconic than magnetite but equally critical for specific Recipes Overview gates.

Ore Processing Pipeline

[Surface / Mine Vein] --> [Raw Ore in Bag] --> [Workshop Smelt] --> [Ingot] --> [Crafting Station] --> [Finished Item]

Workshop alignment bonuses from Workshops Guide improve output quality on this pipeline’s final steps. Green quality procs sell at premiums on player markets.

Wood and Forestry Products

Timber fuels construction, shields, bows, and future free-building systems from State of War Roadmap. Forest belts ring Ismir coasts and Midlander river valleys—overwhelmingly non-loot territory.

Wood ProductUse
Softwood logsBasic construction, starter bows
HardwoodAdvanced ranged weapons, fort repairs
Resins / sapAdhesives, specialty crafts

Forestry competes less violently than magnetite mining but wagon convoys remain gank targets—escort economically valuable log stacks.

Stone and Clay

Quarried stone and clay pits enable walls, kilns, and workshop upgrades. These materials populate safe zones heavily, supporting crafters who avoid Loot Zone heartbeats entirely—viable lifestyle if market prices reward supply consistency.

Animal Products

Hunting grounds yield hides, meats, fats, and trophy components. Butchers convert carcasses into cooking and leatherworking inputs feeding Consumables & Food and light armor per Armor & Shields.

ProductDownstream
Raw hideLeather armor, straps
MeatFood buffs, ration sales
Fat / tallowCandles, soaps, niche crafts
BonesFertilizer loops, decor

Hunting proficiency rises through volume; target species near your nation’s non-loot heartland before venturing into contested forests.

Agricultural Materials

Farms produce grains, vegetables, herbs, and spices—inputs for hunger management and combat buff foods. Midlander eastern agriculture is culturally prominent, but all nations maintain pastoral pockets.

Agricultural mats rarely justify solo ganking, but finished buff foods in courier bags attract predators. Travel in groups after major cooking sessions.

Rare and Event Materials

Bastion events per Bastion Logistics inject temporary demand spikes for specific materials—coal one week, beeswax another, bulat chains when Greatest Need rotates. Smart gatherers watch event calendars closer than static zone maps.

Event materials often trade at irrational premiums for narrow windows—economic opportunity for disciplined farmers.

Material Quality and Grades

Not all coal is equal in processing outcomes—internal quality grades affect crafting proc chances when paired with crafter skill and workshop bonuses.

FactorEffect on Output
Raw material gradeCeiling for final item quality
Crafter profession levelSuccess and proc rates
Workshop bonusGreen quality likelihood
Recipe tierWhich materials are accepted

Nearly 1000 Glory quartermaster recipes specify exact material grades—plan farms before rep grinding.

Inventory and Logistics

Materials bulk quickly. Depot storage per Depot & Economy secures wealth; bags carry operational sessions. Loot Zone rules strip one equipment piece, not entire inventories, but dying still strands materials on your corpse until recovery—treat body recovery as material defense.

Wheelbarrows and logistics tools from bastion gameplay assist bulk moves—coordinate guild hauls.

Group Gathering Bonuses

Material Farming documents vein bonuses when multiple miners cooperate. Material economics at guild scale beats solo efficiency:

Group SizeTypical Use
SoloSafe non-loot coal/limonite
Duo–trioBorder pyrite with mutual guard
Squad+Magnetite windows with PvP escort

Tool Durability and Material Tax

Gathering tools decay per Tool Durability. Low-tier picks on magnetite waste durability for poor yields—false economy. Invest in tool upgrades synchronized with material tier targets.

Market Dynamics

MaterialPrice Driver
CoalConstant low floor
LimoniteSteady crafter demand
PyritePvP season gear churn
MagnetiteLoot Zone politics + patch metas
QuartzNiche recipe spikes
Food matsBuff meta shifts

Track Patch Notes Hub for recipe changes that suddenly revalue obscure mats overnight.

From Materials to Power

Materials alone do not win fights—they enable crafted Weapons and Armor & Shields wielded by players who understand Combat Controls. The pipeline is:

  1. Gather at appropriate risk tier
  2. Process at bonus workshops
  3. Craft via Recipes Overview
  4. Fight in correct zone per Loot Zone Map
  5. Lose or keep gear per Partial Loot System

Stoneholm’s wealth is buried, growing, and walking. The pickaxe is as political as the sword—choose your vein knowing what it costs to bring ore home.

Frequently Asked Questions

What ores can be mined in Gloria Victis?

Core ores include coal, limonite, pyrite, magnetite, and quartz, plus supporting stone and clay deposits. Higher-tier ores concentrate toward the Loot Zone and borderlands.

How do ores become crafting materials?

Miners extract raw ore from veins, then smelters process ingots at workshops. Additional refining steps may apply for advanced recipes from Glory quartermasters.

Are materials lost on death?

Partial loot in the Loot Zone targets equipped gear, not entire inventories. However, carrying expensive unprocessed materials through PvP zones still risks indirect loss if you cannot escape with your bag intact.

What is magnetite used for?

Magnetite ingots feed top-tier weapons, armor, and advanced recipe components competitive in Loot Zone PvP and high-end market listings.

Where should I farm starter materials?

Coal and limonite are abundant in non-loot nation territories — especially Ismir northwest and Midlander eastern hills. See Resource Locations for regional maps.