Passive Skills Ranking
Man of Steel, Evade, and every passive ability prioritized for combat, gathering, and crafting in the 2026 relaunch.
Last verified: v2026.06 Relaunch
Passive skills are the permanent character progression system in Gloria Victis. With 100 points available at level 100, every allocation decision shapes your combat effectiveness, gathering speed, and crafting success rate. This ranking covers every major passive in the v2026.06 Relaunch meta, organized by tier and category, so you invest points where they deliver the highest return for your build and playstyle.
Passive Point Economy
| Level | Points Earned | Cumulative Total |
|---|---|---|
| 1 | 1 | 1 |
| 10 | 1 | 10 |
| 25 | 1 | 25 |
| 50 | 1 | 50 |
| 75 | 1 | 75 |
| 100 | 1 | 100 |
Points are distributed across three trees: Combat, Gathering, and Crafting. Most competitive PvP players allocate 70–80 points to combat, 10–15 to one gathering profession, and 5–10 to a supporting craft.
Combat Passives — Tier List
S-Tier Combat Passives
These passives define the meta. Max them first on every relevant build.
| Passive | Max Points | Effect | Best For |
|---|---|---|---|
| Man of Steel | 5 | Flat % damage reduction | Tanks, heavy armor frontliners |
| Evade | 5 | Dodge iframe with stamina cost | Archers, duelists, light armor |
| Iron Will | 5 | Stagger resistance and CC reduction | Tanks, anyone holding frontline |
| Bloodlust | 5 | Damage bonus after landing hits | Aggressors, 2h weapon users |
| Heavy Armor Training | 5 | Defense scaling with heavy armor | Tank builds exclusively |
| Medium Armor Training | 5 | Balanced defense and mobility | Aggressors, duelists |
| Light Armor Training | 5 | Movement speed and evasion scaling | Archers, skirmishers |
Man of Steel is the single most impactful defensive passive. At 5/5 points with heavy armor, you absorb enough damage to survive focus fire that kills unprotected targets in two hits. Every tank build mandates this investment.
Evade provides a dodge roll with brief invincibility frames. For archers who cannot block, Evade is their only defensive tool. Max it before any offensive archer passive. Duelists use Evade as a disengage after Riposte windows close.
Bloodlust stacks damage bonuses as you chain successful hits. Combined with 2h weapons like the maul, Bloodlust enables the burst kills that define aggressor gameplay.
A-Tier Combat Passives
Strong passives that complement S-tier foundations. Max after your S-tier nodes are complete.
| Passive | Max Points | Effect | Best For |
|---|---|---|---|
| Shield Mastery | 5 | Block efficiency and bash damage | 1h + shield users |
| Brutal Strikes | 5 | Heavy attack damage bonus | 2h weapon users |
| Marksman | 5 | Ranged damage and accuracy | Bow users |
| Precision Strikes | 5 | Critical hit chance and damage | Duelists, 1h no-shield |
| Riposte | 5 | Counter-attack after perfect block | Duelists, arena fighters |
| Stamina Recovery | 5 | Passive stamina regeneration rate | All combat builds |
| Stamina Economy | 5 | Reduced stamina cost per attack | 2h users, sustained fighters |
Shield Mastery multiplies your block surface area efficiency. A 5/5 Shield Mastery tank blocks attacks that would slip past a 0-point shield user. Pairs with Man of Steel for the ultimate frontline.
Stamina Recovery and Stamina Economy are underrated. Combat in Gloria Victis is a stamina war — the player who runs out first dies. Every build benefits from at least 3 points in Stamina Recovery.
B-Tier Combat Passives
Situational passives that shine in specific contexts but are not mandatory.
| Passive | Max Points | Effect | Best For |
|---|---|---|---|
| Bleed Mastery | 5 | Increased bleed damage and duration | Axe users, skirmishers |
| Mace Mastery | 5 | Armor penetration bonus | Anti-tank mace builds |
| Quick Draw | 5 | Faster bow draw speed | Shortbow duelists |
| Weapon Mastery (1h) | 5 | 1h weapon damage bonus | Sword and axe users |
| Weapon Mastery (2h) | 5 | 2h weapon damage bonus | Maul and poleaxe users |
| Thick Skin | 3 | Flat damage reduction (no armor req) | Hybrid builds |
| Adrenaline | 3 | Burst stamina on low health | Risk-takers, duelists |
Bleed Mastery only benefits axe skirmishers running bleed compositions. Skip unless your weapon choice is axe.
Quick Draw matters for shortbow 1v1 builds where fire rate determines outcomes. Longbow users prioritize Marksman instead.
C-Tier Combat Passives
Niche or underperforming passives. Invest only if you have surplus points and a specific reason.
| Passive | Max Points | Effect | Why C-Tier |
|---|---|---|---|
| Intimidation | 3 | Chance to cause fear on hit | Fear breaks on damage; unreliable in PvP |
| Last Stand | 3 | Defense bonus below 20% HP | Too low HP threshold — you die before it matters |
| Mounted Combat | 5 | Damage bonus while mounted | Mount combat is niche until State of War |
| Lance Mastery | 5 | Lance weapon damage | Lance builds are C-tier overall |
| Dual Wield | 5 | Off-hand weapon damage | No viable dual-wield meta build exists |
Gathering Passives — Tier List
Gathering passives speed up resource collection and improve yield from nodes. One gathering tree should reach 10–15 points for economic sustainability.
S-Tier Gathering Passives
| Passive | Max Points | Effect | Best For |
|---|---|---|---|
| Mining Mastery | 5 | Faster ore extraction, bonus yield | Everyone — ore is essential |
| Lumberjacking Mastery | 5 | Faster wood chopping, bonus yield | Bow crafters, builders |
| Harvesting Mastery | 5 | Faster crop gathering, bonus yield | Food buff supply chain |
Mining Mastery is the highest-priority gathering passive because ore feeds blacksmithing, which produces every melee weapon and armor piece in the game. See Material Farming for optimal mining routes.
A-Tier Gathering Passives
| Passive | Max Points | Effect | Best For |
|---|---|---|---|
| Hunting Mastery | 5 | Better animal drops, faster kills | Leather and meat supply |
| Fishing Mastery | 5 | Faster catches, rare fish chance | Food buffs, alchemy ingredients |
| Herbalism Mastery | 5 | Faster herb gathering, bonus yield | Potion and bandage crafters |
B-Tier Gathering Passives
| Passive | Max Points | Effect | Best For |
|---|---|---|---|
| Quarrying Mastery | 5 | Stone extraction bonus | Builders, workshop construction |
| Beekeeping Mastery | 5 | Beeswax and honey yield | Candles, alchemy, beeswax farming |
Crafting Passives — Tier List
Crafting passives improve success rates, quality chances, and crafting speed. Most combat-focused players invest minimally here and rely on guild crafters.
S-Tier Crafting Passives
| Passive | Max Points | Effect | Best For |
|---|---|---|---|
| Blacksmithing Mastery | 5 | Weapon and armor craft quality | Self-sufficient fighters |
| Carpentry Mastery | 5 | Bow and shield craft quality | Archer self-sufficiency |
A-Tier Crafting Passives
| Passive | Max Points | Effect | Best For |
|---|---|---|---|
| Tailoring Mastery | 5 | Cloth armor quality | Light armor users |
| Cooking Mastery | 5 | Food buff potency | Group fight preparation |
| Alchemy Mastery | 5 | Potion potency and duration | PvP consumable supply |
| Fletching Mastery | 5 | Arrow craft speed and quality | Archers |
B-Tier Crafting Passives
| Passive | Max Points | Effect | Best For |
|---|---|---|---|
| Masonry Mastery | 5 | Building component quality | Guild builders (post State of War) |
| Jewelcrafting Mastery | 5 | Accessory craft quality | Niche — accessories are minor stat sources |
Full profession details are in the Professions Guide.
Recommended Point Allocations by Build
Tank (Heavy, 1h + Shield)
| Passive | Points |
|---|---|
| Man of Steel | 5 |
| Iron Will | 5 |
| Heavy Armor Training | 5 |
| Shield Mastery | 5 |
| Stamina Recovery | 4 |
| Mining Mastery | 5 |
| Blacksmithing Mastery | 3 |
| Remaining flex | 68 → Weapon Mastery, Thick Skin, etc. |
Aggressor (Medium, 2h Maul)
| Passive | Points |
|---|---|
| Bloodlust | 5 |
| Brutal Strikes | 5 |
| Medium Armor Training | 5 |
| Stamina Economy | 5 |
| Stamina Recovery | 4 |
| Weapon Mastery (2h) | 5 |
| Mining Mastery | 5 |
| Remaining flex | 66 |
Archer (Light, Longbow)
| Passive | Points |
|---|---|
| Evade | 5 |
| Marksman | 5 |
| Light Armor Training | 5 |
| Stamina Recovery | 4 |
| Quick Draw | 3 |
| Lumberjacking Mastery | 5 |
| Fletching Mastery | 5 |
| Carpentry Mastery | 3 |
| Remaining flex | 65 |
Economic Gatherer-Crafter
| Passive | Points |
|---|---|
| Mining Mastery | 5 |
| Lumberjacking Mastery | 5 |
| Harvesting Mastery | 5 |
| Blacksmithing Mastery | 5 |
| Carpentry Mastery | 5 |
| Cooking Mastery | 5 |
| Man of Steel | 3 |
| Evade | 3 |
| Remaining flex | 69 |
Passive Synergies and Anti-Synergies
| Synergy | Passives | Result |
|---|---|---|
| Immovable Object | Man of Steel + Iron Will + Heavy Armor Training | Maximum damage reduction tank |
| Glass Cannon | Bloodlust + Brutal Strikes + Stamina Economy | Maximum burst damage aggressor |
| Untouchable | Evade + Light Armor Training + Quick Draw | Maximum kiting archer |
| Self-Sufficient | Mining Mastery + Blacksmithing Mastery + Carpentry Mastery | Craft your own weapons and armor |
| Anti-Synergy | Passives | Problem |
|---|---|---|
| Heavy + Light Armor Training | Conflicting armor scaling | Light Armor Training wasted on heavy gear |
| Tank + Bloodlust | Role mismatch | Tanks don’t land enough consecutive hits to stack Bloodlust |
| Archer + Shield Mastery | No shield equipped | Completely wasted points |
Respec Costs and Strategy
Respec at a Trainer NPC in any capital city. Costs scale with level:
| Character Level | Approximate Respec Cost |
|---|---|
| 1–30 | Under 100 gold |
| 31–60 | 500–2,000 gold |
| 61–80 | 2,000–10,000 gold |
| 81–100 | 10,000–50,000 gold |
Respec freely below level 40. Commit to your endgame allocation by level 60. Use the Build Tier List to confirm your passive plan matches your weapon and armor choices before finalizing.
Related Guides
- Build Tier List — Full build archetypes using these passives
- Weapon Tier List — Weapon choices that activate weapon mastery passives
- Professions Guide — Crafting passives and profession leveling
- Mount Tier List — Mounted combat passive considerations
Passive skills are the skeleton of your character. Gear changes, weapons break, and nations are cosmetic — but your 100 passive points define who you are in Gloria Victis. Invest wisely, max your role-defining passives first, and respec early while it is cheap.
Frequently Asked Questions
What is the most important passive skill in Gloria Victis?
Man of Steel is the highest-impact combat passive for frontline players, reducing incoming damage by a flat percentage. Evade is equally critical for archers and duelists who rely on dodging rather than blocking.
How many passive points can I allocate to a single skill?
Most passive skills accept up to 5 points, with each point increasing the bonus incrementally. Some cap at 3 or 4 points depending on the skill.
Should I max gathering passives before combat passives?
Invest 10 to 15 early points in your primary gathering profession for efficiency, then shift to combat passives by level 45 when you enter contested PvP zones regularly.
Do passive skills affect mounted combat?
Some combat passives apply while mounted, but mount-specific bonuses come from horse training and attributes. See the Mount Tier List for mounted combat details.
Can I respec passive points?
Yes. Visit a Trainer NPC in any capital to reset all passive points for a gold fee. The cost scales with your level and number of previous respecs.