Passive Skills Ranking

Man of Steel, Evade, and every passive ability prioritized for combat, gathering, and crafting in the 2026 relaunch.

Last verified: v2026.06 Relaunch

Passive skills are the permanent character progression system in Gloria Victis. With 100 points available at level 100, every allocation decision shapes your combat effectiveness, gathering speed, and crafting success rate. This ranking covers every major passive in the v2026.06 Relaunch meta, organized by tier and category, so you invest points where they deliver the highest return for your build and playstyle.

Passive Point Economy

LevelPoints EarnedCumulative Total
111
10110
25125
50150
75175
1001100

Points are distributed across three trees: Combat, Gathering, and Crafting. Most competitive PvP players allocate 70–80 points to combat, 10–15 to one gathering profession, and 5–10 to a supporting craft.

Combat Passives — Tier List

S-Tier Combat Passives

These passives define the meta. Max them first on every relevant build.

PassiveMax PointsEffectBest For
Man of Steel5Flat % damage reductionTanks, heavy armor frontliners
Evade5Dodge iframe with stamina costArchers, duelists, light armor
Iron Will5Stagger resistance and CC reductionTanks, anyone holding frontline
Bloodlust5Damage bonus after landing hitsAggressors, 2h weapon users
Heavy Armor Training5Defense scaling with heavy armorTank builds exclusively
Medium Armor Training5Balanced defense and mobilityAggressors, duelists
Light Armor Training5Movement speed and evasion scalingArchers, skirmishers

Man of Steel is the single most impactful defensive passive. At 5/5 points with heavy armor, you absorb enough damage to survive focus fire that kills unprotected targets in two hits. Every tank build mandates this investment.

Evade provides a dodge roll with brief invincibility frames. For archers who cannot block, Evade is their only defensive tool. Max it before any offensive archer passive. Duelists use Evade as a disengage after Riposte windows close.

Bloodlust stacks damage bonuses as you chain successful hits. Combined with 2h weapons like the maul, Bloodlust enables the burst kills that define aggressor gameplay.

A-Tier Combat Passives

Strong passives that complement S-tier foundations. Max after your S-tier nodes are complete.

PassiveMax PointsEffectBest For
Shield Mastery5Block efficiency and bash damage1h + shield users
Brutal Strikes5Heavy attack damage bonus2h weapon users
Marksman5Ranged damage and accuracyBow users
Precision Strikes5Critical hit chance and damageDuelists, 1h no-shield
Riposte5Counter-attack after perfect blockDuelists, arena fighters
Stamina Recovery5Passive stamina regeneration rateAll combat builds
Stamina Economy5Reduced stamina cost per attack2h users, sustained fighters

Shield Mastery multiplies your block surface area efficiency. A 5/5 Shield Mastery tank blocks attacks that would slip past a 0-point shield user. Pairs with Man of Steel for the ultimate frontline.

Stamina Recovery and Stamina Economy are underrated. Combat in Gloria Victis is a stamina war — the player who runs out first dies. Every build benefits from at least 3 points in Stamina Recovery.

B-Tier Combat Passives

Situational passives that shine in specific contexts but are not mandatory.

PassiveMax PointsEffectBest For
Bleed Mastery5Increased bleed damage and durationAxe users, skirmishers
Mace Mastery5Armor penetration bonusAnti-tank mace builds
Quick Draw5Faster bow draw speedShortbow duelists
Weapon Mastery (1h)51h weapon damage bonusSword and axe users
Weapon Mastery (2h)52h weapon damage bonusMaul and poleaxe users
Thick Skin3Flat damage reduction (no armor req)Hybrid builds
Adrenaline3Burst stamina on low healthRisk-takers, duelists

Bleed Mastery only benefits axe skirmishers running bleed compositions. Skip unless your weapon choice is axe.

Quick Draw matters for shortbow 1v1 builds where fire rate determines outcomes. Longbow users prioritize Marksman instead.

C-Tier Combat Passives

Niche or underperforming passives. Invest only if you have surplus points and a specific reason.

PassiveMax PointsEffectWhy C-Tier
Intimidation3Chance to cause fear on hitFear breaks on damage; unreliable in PvP
Last Stand3Defense bonus below 20% HPToo low HP threshold — you die before it matters
Mounted Combat5Damage bonus while mountedMount combat is niche until State of War
Lance Mastery5Lance weapon damageLance builds are C-tier overall
Dual Wield5Off-hand weapon damageNo viable dual-wield meta build exists

Gathering Passives — Tier List

Gathering passives speed up resource collection and improve yield from nodes. One gathering tree should reach 10–15 points for economic sustainability.

S-Tier Gathering Passives

PassiveMax PointsEffectBest For
Mining Mastery5Faster ore extraction, bonus yieldEveryone — ore is essential
Lumberjacking Mastery5Faster wood chopping, bonus yieldBow crafters, builders
Harvesting Mastery5Faster crop gathering, bonus yieldFood buff supply chain

Mining Mastery is the highest-priority gathering passive because ore feeds blacksmithing, which produces every melee weapon and armor piece in the game. See Material Farming for optimal mining routes.

A-Tier Gathering Passives

PassiveMax PointsEffectBest For
Hunting Mastery5Better animal drops, faster killsLeather and meat supply
Fishing Mastery5Faster catches, rare fish chanceFood buffs, alchemy ingredients
Herbalism Mastery5Faster herb gathering, bonus yieldPotion and bandage crafters

B-Tier Gathering Passives

PassiveMax PointsEffectBest For
Quarrying Mastery5Stone extraction bonusBuilders, workshop construction
Beekeeping Mastery5Beeswax and honey yieldCandles, alchemy, beeswax farming

Crafting Passives — Tier List

Crafting passives improve success rates, quality chances, and crafting speed. Most combat-focused players invest minimally here and rely on guild crafters.

S-Tier Crafting Passives

PassiveMax PointsEffectBest For
Blacksmithing Mastery5Weapon and armor craft qualitySelf-sufficient fighters
Carpentry Mastery5Bow and shield craft qualityArcher self-sufficiency

A-Tier Crafting Passives

PassiveMax PointsEffectBest For
Tailoring Mastery5Cloth armor qualityLight armor users
Cooking Mastery5Food buff potencyGroup fight preparation
Alchemy Mastery5Potion potency and durationPvP consumable supply
Fletching Mastery5Arrow craft speed and qualityArchers

B-Tier Crafting Passives

PassiveMax PointsEffectBest For
Masonry Mastery5Building component qualityGuild builders (post State of War)
Jewelcrafting Mastery5Accessory craft qualityNiche — accessories are minor stat sources

Full profession details are in the Professions Guide.

Tank (Heavy, 1h + Shield)

PassivePoints
Man of Steel5
Iron Will5
Heavy Armor Training5
Shield Mastery5
Stamina Recovery4
Mining Mastery5
Blacksmithing Mastery3
Remaining flex68 → Weapon Mastery, Thick Skin, etc.

Aggressor (Medium, 2h Maul)

PassivePoints
Bloodlust5
Brutal Strikes5
Medium Armor Training5
Stamina Economy5
Stamina Recovery4
Weapon Mastery (2h)5
Mining Mastery5
Remaining flex66

Archer (Light, Longbow)

PassivePoints
Evade5
Marksman5
Light Armor Training5
Stamina Recovery4
Quick Draw3
Lumberjacking Mastery5
Fletching Mastery5
Carpentry Mastery3
Remaining flex65

Economic Gatherer-Crafter

PassivePoints
Mining Mastery5
Lumberjacking Mastery5
Harvesting Mastery5
Blacksmithing Mastery5
Carpentry Mastery5
Cooking Mastery5
Man of Steel3
Evade3
Remaining flex69

Passive Synergies and Anti-Synergies

SynergyPassivesResult
Immovable ObjectMan of Steel + Iron Will + Heavy Armor TrainingMaximum damage reduction tank
Glass CannonBloodlust + Brutal Strikes + Stamina EconomyMaximum burst damage aggressor
UntouchableEvade + Light Armor Training + Quick DrawMaximum kiting archer
Self-SufficientMining Mastery + Blacksmithing Mastery + Carpentry MasteryCraft your own weapons and armor
Anti-SynergyPassivesProblem
Heavy + Light Armor TrainingConflicting armor scalingLight Armor Training wasted on heavy gear
Tank + BloodlustRole mismatchTanks don’t land enough consecutive hits to stack Bloodlust
Archer + Shield MasteryNo shield equippedCompletely wasted points

Respec Costs and Strategy

Respec at a Trainer NPC in any capital city. Costs scale with level:

Character LevelApproximate Respec Cost
1–30Under 100 gold
31–60500–2,000 gold
61–802,000–10,000 gold
81–10010,000–50,000 gold

Respec freely below level 40. Commit to your endgame allocation by level 60. Use the Build Tier List to confirm your passive plan matches your weapon and armor choices before finalizing.

Passive skills are the skeleton of your character. Gear changes, weapons break, and nations are cosmetic — but your 100 passive points define who you are in Gloria Victis. Invest wisely, max your role-defining passives first, and respec early while it is cheap.

Frequently Asked Questions

What is the most important passive skill in Gloria Victis?

Man of Steel is the highest-impact combat passive for frontline players, reducing incoming damage by a flat percentage. Evade is equally critical for archers and duelists who rely on dodging rather than blocking.

How many passive points can I allocate to a single skill?

Most passive skills accept up to 5 points, with each point increasing the bonus incrementally. Some cap at 3 or 4 points depending on the skill.

Should I max gathering passives before combat passives?

Invest 10 to 15 early points in your primary gathering profession for efficiency, then shift to combat passives by level 45 when you enter contested PvP zones regularly.

Do passive skills affect mounted combat?

Some combat passives apply while mounted, but mount-specific bonuses come from horse training and attributes. See the Mount Tier List for mounted combat details.

Can I respec passive points?

Yes. Visit a Trainer NPC in any capital to reset all passive points for a gold fee. The cost scales with your level and number of previous respecs.